Titles such as Splatterhouse and Eternal Champions were classics that featured great gameplay with some gruesome deaths sprinkled in. Genesis had a litany games to whet the appetite of those looking for violence and gore. Terminator just seemed better on the Genesis. I knew of many disappointed gamers who purchased the SNES version only to find out the blood was omitted and the fatalities changed. Also, they threw in that “controversial” fight in the intro and decided not to censor the blood and win quotes. Genesis gave us the first chance to play as Balrog, Vega, Sagat, and M. Knowing how the folks at Sega are, they would gladly take the cake, smash it in Nintendo’s face, and scream an endless stream of catchphrases like the Rock did on a classic episode of Raw is War. Yet, the Genesis incarnations of Madden 93 and Aladdin just take the proverbial cake. Sure, there are times when Genesis just stinks up their ports and versions of games, such as was the case with Primal Rage. I think there is some 'je ne sais quoi' about the Genesis version or most third-party games. What should be considered a better game? Better gameplay, graphics, or sounds? For me, when it feels right and fun, that is what constitutes better. Thus, Namco ended up making nearly twice as many games for the Genesis than for the SNES, including the Pac-Man and Splatterhouse series. Despite a great relationship between the two companies (40% of the third-parties sales were on NES), Namco didn’t receive any preferential treatment. Namco founder Masaya Nakamura spoke out against Nintendo’s monopolistic practices. While Sega did strictly control cartridge manufacturing for the Genesis, the were more than open to various types of games than Nintendo. At the end of the day, Nintendo controlled all production of gaming cartridges. For the duration of the company’s first two home consoles, Nintendo placed quotas on how many games each third-party could release any given year, what kind of censorship each title went through, and even preventing them from doing business with competitors, NEC and Sega. Ouch.Nintendo did not make it easy for third-party companies, due to the strict rules they presented in their contract agreements. That means, in the course of one week, there were more people who returned the game to get their money back than there were others who actually purchased and kept it. Maybe parents took offense to the creepy demonic art on its box? Maybe the game was too tough for players to handle? Who knows why, but Demon's Crest somehow managed to earn an interesting distinction among the entire SNES library – it became the only Super Nintendo title in history to actual register negative sales at one point. But because, for whatever reason, it bombed in sales. Not because it was a bad game – we wouldn't be honoring it if it were. This one, unfortunately, didn't do that well. After that memorable supporting role, someone at Capcom saw something more for the flying demon and decided to give him his own series – including Gargoyle's Quest on the Game Boy, Gargoyle's Quest II on the NES and this game, their 16-bit sequel Demon's Crest. Super Mario RPG: Legend of the Seven StarsĬapcom's devilish hero Firebrand first appeared as an annoying, antagonizing enemy character in Ghosts 'N Goblins. Teenage Mutant Ninja Turtles: Turtles in Timeĭonkey Kong Country 2: Diddy's Kong Quest Tiny Toon Adventures: Buster Busts Loose!ĭonkey Kong Country 3: Dixie Kong's Double Trouble!
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